Here is what to do if you want to add any of those impressive X-Wings, etc. to your level:
1-Using Dark Forge open a level that has the component and locate the specific object.
2-Double-click on it to open the object window
3-Click on the "Type" radio button that represents the right type of the object:
---> If the object is an FME, it's an object (frame)
---> If the object is a WAX, it's an enemy (sprite)
---> If the object is a 3DO, it's a 3D object
---> If the object is a VOC, it's a sound
4-A little lower in the same window there's a pop-down menu "Type" - Go there and select "Add object"
5-Close the level
6-Using GOBViewer analyze the GOB to its components
7-Locate the sub-file that corresponds to the object and retrieve it. Keep it somewhere safe
You have added this object to your Dark Forge object database and you don't need to do steps 1-7 anymore (only once for each custom-made object)
The following steps must be done every time you want to put this object to your levels:
8-Open YOUR level with Dark Forge
9-Add the object like any other
10-Add to your GOB the file describing the object (see step 7 above)
With the AT-AT Walker there is some more work to do:
Gary Beslisle had to separate the AT-AT into two files (because of its size):
---> ATAT.3DO contains the head, neck, body, and legs.
---> ATFEET.3DO contains the feet (one foot to be exact)
You must add both ATAT.3DO and ATFEET.3DO to your level. Observe carefully the coordinates in the level you take it from and try to align the body and the feet in your level with the proper calculations.